iOS HighResShot Crashes App After 60 images

Hi there,

We would like to have some help in investigating the following problem.

Steps to reproduce:

1)create IOS project

2)in the level bp’s beginplay call “Execute console command” node with “HighResShot 1 0 0 0 0 0 1 1” command, add a second of delay and loop it for at least 60 iterations. (E.g. the HighResShot is called at least 60 times, with 1 second delay between each call).

  1. run the app and wait for a minute

IOS app crashes after taking ~60 screenshots using “HighResShot 1 0 0 0 0 0 1 1” console command

Expected Results:
IOS app doesn’t crash after taking 125 screenshots using “HighResShot 1 0 0 0 0 0 1 1” console command

Kind regards,



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Could you just be running out of memory? The solution might be to force a garbage collection before the crash (ie, every 20 frames). You can use the console command “GC” .