Built a game for iPad - works fine in iOS preview but when i go to launch it on my iPad it starts the process then fails with an unknown error in output log?
I’ve included the log - I have the right certificates and provisioning just can’t get it to launch fully.
what doesn’t work?
the line in the log “LogPlayLevel: RunUAT ERROR: AutomationTool was unable to run successfully. PackagingResults:Error: Error Launch failed! Unknown Error” has always been the same for me when launching to a device. the game never launches but the game/level is usually installed with an app icon that you can run.
i don’t often use launch anymore as it doesn’t take much more time to package the whole game and install via itunes or test flight