So our App is building and submitting fine under 4.5.1, but we ported up to 4.6 when it was released. Things went pretty smoothly, including being able to build a clean ipa, until we tried to submit though the Application Loader when we received this error.
ERROR ITMS-9000: “No architectures in the binary. Lipo failed to detect any architectures in the bundle executable.”
We also tried to start with a fresh info.plist file with no success.
Again, the game is building without error, but Application Loader is throwing the error. Any ideas?
You can view the Answerhub post here, but no assistance has been provided so far.