I don’t think that’d work for me, I need it to be completely invisible.
I’m building the model in Max and rendering in VRay. In my Unity setup, I had planes in the distance with the render as an unlit texture, and I had the characters walking around on the geometry I’d used for the render for collision, occlusion and shadows, but that geometry was completely invisible thanks to a shader somebody had created on a forum.
Here’s an example image of where I’m at:
Even though that background image is off in the distance, I want the character to cast shadows that appear as though they’re on the background, and have the character occluded as it passes behind objects.
I’m not sure if the method I used with Unity is the best way to go about it, but it’s really holding me back at the moment. Thanks for your time, I really appreciate it.