# Inverted scale BP to static mesh bug

**URL:** <https://forums.unrealengine.com/t/inverted-scale-bp-to-static-mesh-bug/379638>\
**Category:** Asset Creation\
**Tags:** unreal-engine, bug-report, UE4, Blueprint, question\
**Created:** [December 18, 2016, 7:03pm UTC](https://forums.unrealengine.com/t/inverted-scale-bp-to-static-mesh-bug/379638 "2016-12-18T19:03:51Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Illarvan](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Illarvan](https://forums.unrealengine.com/u/Illarvan)\
**Post date:** [December 18, 2016, 7:03pm UTC](https://forums.unrealengine.com/t/inverted-scale-bp-to-static-mesh-bug/379638/1 "2016-12-18T19:03:51Z")

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If you invert a mesh inside a blueprint then convert that blueprint into a static mesh it breaks the model.

I’ve tried this with a few different models.

This is the blueprint :

 ![119192-2016-12-18+(2).png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/a/9/5a9fe5210679453858c35983742a0173becbd9b3.png)

Here it is converted into a static mesh:

 ![119194-2016-12-18+(3).png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/d/3/0d346c9511b07c0cbd03bf0b3fb8e40cc2bbaf34.png)

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**Author:** ![Tim\_Hobson](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Tim\_Hobson](https://forums.unrealengine.com/u/Tim_Hobson)\
**Post date:** [December 19, 2016, 4:32pm UTC](https://forums.unrealengine.com/t/inverted-scale-bp-to-static-mesh-bug/379638/2 "2016-12-19T16:32:31Z")

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Hi Illarvan,

I’ve submitted a ticket for this. You can follow the status here if you’d like: [Unreal Engine Issues and Bug Tracker (UE-39912)](https://issues.unrealengine.com/issue/UE-39912)

Thanks!

-Tim
