It doesn’t say spawnActor NONE in my UE blueprint, but it probably means it regardless.
I got it: when a new gamesave is created, I forgot to make it so a new save game object was created to save to when the player saves. That’s why the save data would be empty, and probably why it wouldn’t spawn anything, either. Unfortunately, this change hasn’t effected the functionality, though now the savegameobjects are valid. It’s likely due to the spawnactor not working. Using the is empty node, I found that on load, the actor data and container struct are empty within the save data level. I’m not sure why this would be. In the Save All Data, I clear the structs before adding the items currently in the world into the array, but I’m thinking the second step there doesn’t happen, resulting in an empty array. I checked if the BPI Chest and BPI Item arrays had items in it when I got all actors with interface. The container array has contents inside, which means it should theoretically loop and be added to the container struct/actor data array. But it’s not doing so. The actor data array, however, is empty when I Save All Data. So I’m not sure what this means…