Inventory System Save System - One Object Spawns on Play After Being Destroyed

No worries!!!

I’ve tried to do the steps listed, and I’ve come up with 2 problems. In my chest inventory blueprint and in my chest inventory widget, there are two different inventory components. For the data inside the inventory, it seems to be stored in the widget’s inventory component. Because the widgets will only be open one at a time and because they’re widgets, I’m unsure how to access the widgets to save the stored data inside. I’m wondering if I should either change it so the chest actor inventory is the one storing the data, or if I should save the data in the widget, or if there’s another better way. I’ll try to test it out myself as well.

The second problem is that the data inside ONE inventory is an array. So how would I go about saving multiple chest inventories? Is there a way to do an array of arrays, or is there a better solution?