LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 2.804872
LogPlayLevel: Running AutomationTool…
LogPlayLevel: Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“D:/Unreal Projects/MobileAppFinal/MobileAppFinal.uproject” BuildCookRun -project=“D:/Unreal Projects/MobileAppFinal/MobileAppFinal.uproject” -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Editor-Cmd.exe -utf8output
-platform=Android_ATC -targetplatform=Android -cookflavor=ATC -build -map=/Game/TestMap -skipcook -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline="/Game/TestMap -Messaging" -device=Android_ATC@FA35ES902676 -addcmdline="-SessionId=B51C77FC4340FE059AA1DF877A56B3A9 -SessionOwner=‘ianma’ -SessionName=‘Launch On Device’ " -run
LogPlayLevel: Automation.Process: Setting up command environment.
LogPlayLevel: UProjectInfo.FillProjectInfo: WARNING: Project search path ‘D:\Unreal Projects’ is not under root directory, ignoring.
LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for D:\Unreal Projects\MobileAppFinal\MobileAppFinal.uproject
LogPlayLevel: Project.Build: ********** BUILD COMMAND STARTED **********
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 2.762242
LogPlayLevel: CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe MobileAppFinal Android Development -Project=“D:\Unreal Projects\MobileAppFinal\MobileAppFinal.uproject” “D:\Unreal Projects\MobileAppFinal\MobileAppFinal.uproject” -remoteini=“D:\Unreal Projects\MobileAppFinal” -noxge -generatemanifest -No
HotReload
LogPlayLevel: UnrealBuildTool: NDK version: 19, GccVersion: 4.9
LogPlayLevel: CommandUtils.Run: Run: Took 2.7917887s to run UnrealBuildTool.exe, ExitCode=0
LogPlayLevel: CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe MobileAppFinal Android Development -Project=“D:\Unreal Projects\MobileAppFinal\MobileAppFinal.uproject” “D:\Unreal Projects\MobileAppFinal\MobileAppFinal.uproject” -remoteini=“D:\Unreal Projects\MobileAppFinal” -noxge -NoHotReload -ignorej
unk
LogPlayLevel: UnrealBuildTool: Creating makefile for MobileAppFinal (changes to target files)
LogPlayLevel: UnrealBuildTool: NDK version: 19, GccVersion: 4.9
LogPlayLevel: UnrealBuildTool: Compiling Native code with NDK API ‘android-19’
LogPlayLevel: UnrealBuildTool: Performing 3 actions (9 in parallel)
LogPlayLevel: UnrealBuildTool: [1/3] clang++.exe UELinkerFixupsName.h [armv7-es2]
LogPlayLevel: UnrealBuildTool: [2/3] clang++.exe UELinkerFixups.cpp [armv7-es2]
LogPlayLevel: UnrealBuildTool: [3/3] clang++.exe MobileAppFinal-armv7-es2.so
LogPlayLevel: UnrealBuildTool: Total build time: 30.79 seconds
LogPlayLevel: UnrealBuildTool: NDK version: 19, GccVersion: 4.9
LogPlayLevel: UnrealBuildTool: Receipt Filename: D:\Unreal Projects\MobileAppFinal\Binaries\Android\MobileAppFinal.target
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ====4/25/2017 6:38:46 PM====PREPARING TO MAKE APK=================================================================
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ==== Writing to shim file D:\Unreal Projects\MobileAppFinal\Build\Android\src\com\epicgames\ue4\DownloadShim.java ====
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ==== Shim data file up to date so not writing. ====
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ==== Writing to template target file D:\Unreal Projects\MobileAppFinal\Build\Android\src\com\YourCompany\MobileAppFinal\AlarmReceiver.java ====
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ==== Template target file up to date so not writing. ====
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ==== Writing to template target file D:\Unreal Projects\MobileAppFinal\Build\Android\src\com\YourCompany\MobileAppFinal\DownloaderActivity.java ====
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ==== Template target file up to date so not writing. ====
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ==== Writing to template target file D:\Unreal Projects\MobileAppFinal\Build\Android\src\com\YourCompany\MobileAppFinal\OBBDownloaderService.java ====
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ==== Template target file up to date so not writing. ====
LogPlayLevel: UnrealBuildTool: Cleaning up files based on template dir D:\Unreal Projects\MobileAppFinal\Build\Android\src\com\YourCompany\MobileAppFinal
LogPlayLevel: UnrealBuildTool: Building Java with SDK API level ‘android-19’
LogPlayLevel: UnrealBuildTool: Previous .apk file(s) were made with different build settings, forcing repackage.
LogPlayLevel: UnrealBuildTool: UPL Init: armeabi-v7a
LogPlayLevel: UnrealBuildTool: On build machine.
LogPlayLevel: UnrealBuildTool: bPackageDataInsideApk = False
LogPlayLevel: UnrealBuildTool: Added repository: D:\Program Files (x86)\NVPACK\android-sdk-windows\extras\google\m2repository
LogPlayLevel: UnrealBuildTool: Added repository: D:\Program Files (x86)\NVPACK\android-sdk-windows\extras\android\m2repository
LogPlayLevel: UnrealBuildTool: Added repository: …\Engine\Source\ThirdParty\Android\extras\google\m2repository
LogPlayLevel: UnrealBuildTool: Added repository: …\Engine\Source\ThirdParty\Android\extras\android\m2repository
LogPlayLevel: UnrealBuildTool: AARImports: com.google.android.gms, play-services-ads, 9.2.0
LogPlayLevel: UnrealBuildTool: AARImports: com.google.android.gms, play-services-auth, 9.2.0
LogPlayLevel: UnrealBuildTool: AARImports: com.google.android.gms, play-services-games, 9.2.0
LogPlayLevel: UnrealBuildTool: AARImports: com.google.android.gms, play-services-nearby, 9.2.0
LogPlayLevel: UnrealBuildTool: AARImports: com.google.android.gms, play-services-plus, 9.2.0
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ====4/25/2017 6:38:47 PM====PREPARING NATIVE CODE=================================================================
LogPlayLevel: UnrealBuildTool: On build machine.
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ====4/25/2017 6:38:47 PM====UPDATING BUILD CONFIGURATION FILES====================================================
LogPlayLevel: UnrealBuildTool: **************************************************************************
LogPlayLevel: UnrealBuildTool: The “android” command is deprecated.
LogPlayLevel: UnrealBuildTool: For manual SDK, AVD, and project management, please use Android Studio.
LogPlayLevel: UnrealBuildTool: For command-line tools, use tools\bin\sdkmanager.bat
LogPlayLevel: UnrealBuildTool: and tools\bin\avdmanager.bat
LogPlayLevel: UnrealBuildTool: **************************************************************************
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: Invalid or unsupported command “–silent update lib-project --path JavaLibs/downloader_library --target android-19”
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: Supported commands are:
LogPlayLevel: UnrealBuildTool: android list target
LogPlayLevel: UnrealBuildTool: android list avd
LogPlayLevel: UnrealBuildTool: android list device
LogPlayLevel: UnrealBuildTool: android create avd
LogPlayLevel: UnrealBuildTool: android move avd
LogPlayLevel: UnrealBuildTool: android delete avd
LogPlayLevel: UnrealBuildTool: android list sdk
LogPlayLevel: UnrealBuildTool: android update sdk
LogPlayLevel: UnrealBuildTool: UnrealBuildTool Exception: ERROR: D:/Program Files (x86)/NVPACK/android-sdk-windows/tools/android.bat failed with args --silent update lib-project --path JavaLibs/downloader_library --target android-19
LogPlayLevel: CommandUtils.Run: Run: Took 33.8876137s to run UnrealBuildTool.exe, ExitCode=5
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe MobileAppFinal Android Development -Project=“D:\Unreal Projects\MobileAppFinal\MobileAppFinal.uproject” “D:\Unreal Projec
ts\MobileAppFinal\MobileAppFinal.uproject” -remoteini=“D:\Unreal Projects\MobileAppFinal” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2017.04.25-18.38.14.txt’
LogPlayLevel: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) LogPlayLevel: at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary
2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
LogPlayLevel: at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) LogPlayLevel: at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary
2 EnvVars)
LogPlayLevel: at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) LogPlayLevel: at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable
1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable
1 InChangelistNumberOverride, Dictionary2 InTargetToManifest) LogPlayLevel: at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) LogPlayLevel: at BuildCookRun.DoBuildCookRun(ProjectParams Params) LogPlayLevel: at BuildCookRun.ExecuteBuild() LogPlayLevel: at AutomationTool.BuildCommand.Execute() LogPlayLevel: at AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) LogPlayLevel: at AutomationTool.Automation.Process(String] Arguments) LogPlayLevel: at AutomationTool.Program.MainProc(Object Param) LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance(Func
2 Main, Object Param)
LogPlayLevel: at AutomationTool.Program.Main()
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=5 (5)
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 36.060437
LogPlayLevel: BUILD FAILED
PackagingResults:Error: Error Launch failed! Unknown Error
I am getting the same error.