# Invalid Lightmap Settings? (Also issues with colliders)

**URL:** <https://forums.unrealengine.com/t/invalid-lightmap-settings-also-issues-with-colliders/437419>\
**Category:** Rendering\
**Tags:** model, collider, unreal-engine, Lightmap, Lighting, question\
**Created:** [November 11, 2018, 1:16am UTC](https://forums.unrealengine.com/t/invalid-lightmap-settings-also-issues-with-colliders/437419 "2018-11-11T01:16:27Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_5fb025c4](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_5fb025c4](https://forums.unrealengine.com/u/anonymous_user_5fb025c4)\
**Post date:** [November 11, 2018, 1:16am UTC](https://forums.unrealengine.com/t/invalid-lightmap-settings-also-issues-with-colliders/437419/1 "2018-11-11T01:16:27Z")

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Hi, I’m having two issues you can clearly see in this image. First is the invalid lightmap thing. I couldn’t find a way to fix that issue. And secondly my character prism really shouldn’t be floating. There must be some sort of issue with the circular platforms’s colliders. If I go far away I do fall to the abyss so gravity is affecting me and at some point the colliders do end.

Thanks in advance, hope we can find a way.

 ![259115-ue-problem.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/a/7/5a7ad049e47e0233bc24006744169103bb840710.jpeg)
