# Invalid attached capsule radius in watch value and tooltip

**URL:** <https://forums.unrealengine.com/t/invalid-attached-capsule-radius-in-watch-value-and-tooltip/394275>\
**Category:** Blueprint\
**Tags:** capsule-component, unreal-engine, Blueprint, question\
**Created:** [May 22, 2017, 5:31pm UTC](https://forums.unrealengine.com/t/invalid-attached-capsule-radius-in-watch-value-and-tooltip/394275 "2017-05-22T17:31:40Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Flash7](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Flash7](https://forums.unrealengine.com/u/Flash7)\
**Post date:** [May 22, 2017, 5:31pm UTC](https://forums.unrealengine.com/t/invalid-attached-capsule-radius-in-watch-value-and-tooltip/394275/1 "2017-05-22T17:31:40Z")

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Attached capsule radius is not displayed correctly.

Here are steps to reproduce:

1. open top down character blueprint template
2. add a capsule component to the character
3. in begin event for the character place print string node to display that capsule’s radius
4. you should see value 42 for the float. Print String displays it correctly: 22

 ![138736-2017-05-22+13_29_26-.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/3/a/93ae988a1cd82720eff6b8f8f8d71af33659fe6f.jpeg)

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**Author:** ![TJ\_V](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tj_v/32/1008648_2.png) [@TJ\_V](https://forums.unrealengine.com/u/TJ_V)\
**Post date:** [May 26, 2017, 3:02pm UTC](https://forums.unrealengine.com/t/invalid-attached-capsule-radius-in-watch-value-and-tooltip/394275/2 "2017-05-26T15:02:33Z")

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Hi Flash7,

Thank you for the report. I was able to reproduce this behavior so I’ve created [JIRA UE-45449](https://issues.unrealengine.com/issue/UE-45449) for the issue. Our developers will be investigating further. Follow that link to monitor the status of the bug report.

Cheers,

TJ
