Inu Games - Modular Snap System Runtime

I’m talking about example projects here: MSSR Examples by Inu Games There is a project made for ue5. Ue4 example projects won’t work with ue5 because the way actors are attached and detached changed with Chaos (i know it’s not what people think physics system is, but that part was handled by physx in ue4 and now it’s handled by the chaos and it’s working slightly differently)

If you use that project, are single player examples work?

The plugin itself is not handling replication in any way, and most of the examples are single player. There is one example level called “Multiplayer” which has replication setup, right now i just to run 2 games with this level, one as server and one as client (by right clicking on the MSSR50.uproject and choosing “Launch game”) and it was working for me.

Another problem is that replicating physics was not working well in ue4, so that level doesn’t use simulated physics (in other words if you drop a cube it will just stay in the air). Maybe that will change with Chaos, I didn’t checked that yet