Inu Games - Modular Snap System Runtime

After 2 years I finally got around to building my VR game with this plugin. It’s coming along fast and should be in early access on steam soon (whoo!)

I have a couple feature requests for the plugin if possible.

  1. When snapping, can you add a check to see if the current mesh would be intersecting another mesh, and if so not allow the snap to occur? Some of my objects have multiple snap points which have the potential to have parts intersecting each other when snapped.

  2. When snapping, can it be possible to snap multiple objects together in one go? Currently you can only attach one object at a time. For instance, I have a rectangle and 2 cubes. When I grab the rectangle I can place it on top of the 2 cubes and have the rectangle snap to both cubes at once.

Thanks for the awesome plugin!

Also I’m still running v4.23… should I update my engine?