Yes, I know that bug. UE4 is not very robust when attaching and detaching physics actors, it’s pretty easy to have this problem.
In my experience there are 2 things which will cause the bug:
It can occur if the “auto weld” parameter in sm actor physics properties is disabled, so make sure it’s checked.
And another way to have it is to detach/attach physics actors when their physics are temporarily disabled. So check if actors are simulating physics before attaching/detaching them.