Inu Games - Modular Snap System Runtime

Do you have an example on how to use splines? It says you support them, and I see code in SearchSocket that seems to handle SplineComponents, but it’s not working for me. I can’t seem to find an example in the provided example project.

To provide some more details of what I’m trying to do:

  • I am spawning new actors with a mouse click and dragging them until they snap to existing actors
  • All of the actors I’m trying to snap together are blueprint actors which have a single child of type SplineComponent under the root SceneComponent. On construction, I add a simple cylinder spline mesh component
  • I was able to get the system working easily with static mesh actors, leveraging SnapActor, however this doesn’t work by just giving it the actor of the new blueprint actor that has a child SplineComponent