It’s difficult to say what’s going on based just on the info you provided. One thing I notice is the “KeepRelative” in the detachFromActor. KeepRelative will move the GrabbedActor, so try to use keepworld maybe
It’s difficult to say what’s going on based just on the info you provided. One thing I notice is the “KeepRelative” in the detachFromActor. KeepRelative will move the GrabbedActor, so try to use keepworld maybe