Hi everybody,
I finally got an Oculus Rift, so I started to make a better VR example for the plugin. Check it out: MSSR Examples by Inu Games, it’s the MSSRVRv3.zip
For the moment it’s only the exe, I will put the project files later.
Some changes so far:
- Fixed a bug in the old example (it was attaching to the wrong component)
- Control scheme remade, now it’s Grip to grab/release, Grip+Trigger to detach. There is no separate modifier to snap, just move the cube close enough.
And if you don’t move the hand for a moment the snap preview will go away. This allows to hold the structure with one hand and to add cubes with another, without having 2 previews kicking in. - Cube are smaller, their default cubes were too big for VR
- There was a bug in FindActorsNearHand, it sometimes couldn’t find the cubes overlapping the hand, but only the left one. I don’t know why. I replaced the overlap query method by another one and it works now.
- Cubes have depenetration speed set to a reasonable value
- Table was a BSP, which is not good for collision
My VR experience is only 2 days old, so please excuse the lack of dexterity and let me know if something can be improved or added!