Would have never guessed Auto Weld, thanks! It fixed other attaching/detaching problems I haven’t mentioned too. Here’s the actor spawner BP, in case anyone needs it.TP_Cube_Spawner posted by anonymous | blueprintUE | PasteBin For Unreal Engine
Two more questions:
- How do you modify the “force” preview material?
- I want front face of a gemoetry to attach with the other one’s back only. Currently, two front or two back faces can be attached. Is there any socket implementation that I can use to avoid same-face snaps?