scha
(scha (inu games))
November 13, 2019, 8:39pm
113
Thanks for the explanation, now it works alright.
I noticed a glitch with the parent objects. If you attach multiple attachment trees, some of the attached objects lose their physics. It really compromises the gameplay I am trying to implement. Can you replicate this, and any idea on how to avoid it?
https://youtube.com/watch?v=G1vXfZM4iIw
Sorry for asking too much questions, but I loved your plugin and unfortunately I’m quite new to UE4.
No prob. I will try to reproduce that tomorrow. Physics in UE are tricky, because underlying PhysX library represents things differently, there no trees in PhysX.