Introducing Shaderbox a GLSL to C++/HLSL lib and utils

I made this lil’ library thing: github/Shaderbox

It has a couple of raymarching and raytracing toys in it, along with some utility functions.

More importantly it’s written in GLSL that with some minimal macro stuff runs in C++ and HLSL as well. Example projects for both are provided. You can now DEBUG your shaders!

feel free to use/destroy/whatever it!