Hello. I’m totally stack with ue4 c++ programming, my posts remains unanswered and I can’t find any info at all. I’ll try my luck one more time.
Interfaces - what are they, how does they work? I’ve read this article Interfaces_in_C++ but it gives only high level overview without actual real world example. I’m investigating interfaces in strategy game example - there’s UStrategyInputInterface. Why does file have two classes inside (UStrategyInputInterface and IStrategyInputInterface)? Is it a mandatory? Why does method name is OnInputTap() but in implementation it’s called OnInputTap_Implementation()? It seems that this method called on mouse click, but why, who calls this method?
How to listen mouse events in c++?
I’ve created a pawn in c++, added camera component to it, add transform to it. It works. But changing transform of the camera in blueprint doesn’t change anything. Also, changing rotation does’t do anything if you don’t specify bUseControllerViewRotation = falseproperty. How should I know it? Documentation here is not available. Checking all comments for all fields?