# Interface function replication

**URL:** <https://forums.unrealengine.com/t/interface-function-replication/315041>\
**Category:** UI\
**Tags:** interface, Networking, bug, Replication, unreal-engine, Blueprint, question\
**Created:** [April 14, 2015, 4:31pm UTC](https://forums.unrealengine.com/t/interface-function-replication/315041 "2015-04-14T16:31:04Z")\
**Posts on this page:** 1\
**Showing post:** 50

<div class="post-metadata">

**Author:** ![MisterGui](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/mistergui/32/955984_2.png) [@MisterGui](https://forums.unrealengine.com/u/MisterGui)\
**Post date:** [September 9, 2024, 2:39pm UTC](https://forums.unrealengine.com/t/interface-function-replication/315041/50 "2024-09-09T14:39:47Z")

</div>

Hello, I’ve tried the setup you’re proposing but I can’t get it to work either. Maybe I misunderstood what you said, is this what you imagined ?

Player BP  
 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/8/b/e8b85499f2fdb438e0b0ae56d66da4e01b4e2d17.png)

Object that I don’t control to interact with

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/6/d/66d91fa6837d580f2836a759d1c14bd613e3c305.png)

Video of what’s happening

---

_[View the full topic](https://forums.unrealengine.com/t/interface-function-replication/315041)._
