Interactive change parts of mesh

In my scene I need to switch beetween two types of ceiling lighting (like on the picture below). Can I make some buttons or menu to switch beetween this objects like in this video Unreal Engine 4 – Loft in London Virtual Tour – Tech Demo [60fps][FullHD] - YouTube
I can not find any tutorials. Sorry for my noob question :slight_smile:

You could create two blueprints based on the StaticMesh Class - one for each ceiling lamp. Then you could let your player controller bluprint handle the spawning of these two. E.g.: They spawn alternately. This could be controlled with a KeyInput or maybe some fancy UMG widgets.

Thank you can you tell me please more about the spawning? How can I use it?