I already posted this to AnswerHub, so if this is in the wrong place let me know.
Hi, my problem is in the course of making a door. I want an interaction message that says “activate” on most things but says “Open/Close” when looking at a door. You can see my current attempt below.
Currently, I when I look at the door, it says “Open” as per the branch in the Reticule BP, but it does not display closed
Unfortunately, I get an error when I open the door ingame that reads “Accessed None trying to read property Door” and I cannot work out how to get this working.
Any suggestions? I’m fairly new to this so if there’s something obvious please say!
“Door” in an object reference btw!