Changelog V1.4
Refactor: Object type to channel collision for tracing.
Added: New exposed option to trace complex or not.
4.14 and 4.15 update.
With this update you can better specify what items to trace against. You can use Visibility, or create your own. If you do create your own be sure it’s blocking by default, otherwise you can trace through walls and objects. Set it to ignore on items it should trace through such as volumes placed in the level.
Time till live on Itch.io: ~1h
Time till live on Marketplace: Unknown