Interaction Kit - Interact with anything and anyone, anytime.

Hey,

Stop interacting is something that’s not by default in the system because it’s something that’s dependent on whatever object we’re interacting with. To stop an interaction you can set a bool on first interaction and when you do the 2nd interaction check if that bool is true and if it’s true do something else, like turning it off. A flipflop basically does this, but in most cases to turn something on and off you can flip flop using booleans.