Hey ! Fantastic kit, it’s really cut my development time down by quite a significant amount, however I’m pulling my hair out trying to find a way to detect the interacted object’s class, what I mean by this is if I were to interact with one object normally, then interact with another, I would like the player character to be able to detect WHAT object I have interacted with, instead of just sending a signal to that blueprint class to activate a function. If this possible at all or would it require an overly complicated solution?
Many thanks!