Interaction Icon and Event Played with "E"

There are many ways this could be approached, but you’ll want to identify the actor as interactive in some way. You can make them a specific class, like an ‘Interactible’ class for example. You can put a sphere overlap collider on your player character and when it overlaps, cast the object to ‘Interactible’ and if it’s successful, have the Interactible object add to itself a billboard image component. You could do it with a widget component as well, but you can achieve it in a more simple manner.

Just don’t put the collider on the interactive object because it’s better to have one object checking for overlaps that dozens or hundreds.