# Interact with destructible mesh after its been destroyed?

**URL:** <https://forums.unrealengine.com/t/interact-with-destructible-mesh-after-its-been-destroyed/463169>\
**Category:** World Creation\
**Tags:** interactive-objects, pickup, physics-asset, unreal-engine, Destructible-Mesh, Physics, question\
**Created:** [April 1, 2020, 5:26pm UTC](https://forums.unrealengine.com/t/interact-with-destructible-mesh-after-its-been-destroyed/463169 "2020-04-01T17:26:36Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_57ee2048](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_57ee2048](https://forums.unrealengine.com/u/anonymous_user_57ee2048)\
**Post date:** [April 1, 2020, 5:26pm UTC](https://forums.unrealengine.com/t/interact-with-destructible-mesh-after-its-been-destroyed/463169/1 "2020-04-01T17:26:36Z")

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So I’ve set up a system for picking up objects, you know, “E to interact”. It uses a line trace and then picks up the hit component. I’ve also set up a model with destructible capabilities. I’m able to pick up the destructible mesh, but only before its been destroyed. The moment it’s destroyed, even if the traces successfully hit, I cant pick up any of it. My question is this, how do I interact with it after destruction? And if possible, can i pick up the individual destroyed pieces?

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**Author:** ![futuretraveler](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@futuretraveler](https://forums.unrealengine.com/u/futuretraveler)\
**Post date:** [June 21, 2020, 2:38pm UTC](https://forums.unrealengine.com/t/interact-with-destructible-mesh-after-its-been-destroyed/463169/2 "2020-06-21T14:38:57Z")

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Did you ever figure it out?
