# Interact/Grab Physics Asset with Motion Controller

**URL:** <https://forums.unrealengine.com/t/interact-grab-physics-asset-with-motion-controller/99011>\
**Category:** XR Development\
**Tags:** unreal-engine\
**Created:** [August 23, 2017, 7:54pm UTC](https://forums.unrealengine.com/t/interact-grab-physics-asset-with-motion-controller/99011 "2017-08-23T19:54:13Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![vr\_marco](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/vr_marco/32/1194556_2.png) [@vr\_marco](https://forums.unrealengine.com/u/vr_marco)\
**Post date:** [August 23, 2017, 8:51pm UTC](https://forums.unrealengine.com/t/interact-grab-physics-asset-with-motion-controller/99011/2 "2017-08-23T20:51:02Z")

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Isn’t that what Physics Handles are for? This tutorial may be useful:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

Cheers,  
Marco.

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