I have custom blueprint editor based on the new SCSS editor.
Now I want to integrate sequencer editor into it.
I have some parts working (sequencer editor in Window menu), I can open sequencer window etc. But there are still loads of issues that I just can’t figure out how to overcome:
- Sequencer window is not docked by default.
- After editing timeline changes are not saved. When I close editor, open it again and open asset changes are gone.
- I’m not sure if playing sequence even works. It get to correct player, but since there is no anim sequence to use it doesn’t work.
I tryed to look at how UMG does it, but there is so much code I can’t wrap my head around I managed to rip some base parts apart from it, but it’s quite far apart from what I want to do.
Then I looking at Niagra, but it seems quite unfinished and I don’t even know i sequence playing is working in it.
What I want is to have single Sequence Animation in my asset, which I can editor trough my custom editor. I don’t need to add them dynamically.