is it possible to:
*- bind libpd to unrealengine?
- bind supercollider to unrealengine?*
- i guess libpd is pretty easy because that’s c++, so coud be easily binded
- we would have to see, once it’s like c++.
**what would be the necessary steps? are there examples, on github, on how to achieve this? i really wnat to add the sources of those application to my final compilation package, so i need to be abe to compile them alongside with the source, so yeah