integrating libpd and supercollider on unreal engine


is it possible to:
*- bind libpd to unrealengine?

  • bind supercollider to unrealengine?*

on libpd:
- i guess libpd is pretty easy because that’s c++, so coud be easily binded

about supercollider:
- we would have to see, once it’s like c++.

**what would be the necessary steps? are there examples, on github, on how to achieve this? i really wnat to add the sources of those application to my final compilation package, so i need to be abe to compile them alongside with the source, so yeah

here is a link to supercollider:**
here is a link to libpd: libpd · GitHub