When i instantiate static meshes in the construction blueprint it the meshes are rendered with material. No issues here.
But this is not what i want, the material depends upon data that is loaded after the construction event.
My solution is i spawn actors of one of my classes and put all meshes with one material in a designated actor for this material.
The problem is: the texture does not show. Also not the texture in the materials tab. The material shows that designates that no material is assigned.
I tried setting the material with the set material node and also with create dynamic material instance.
It drives me crazy. hopefully someone can help.
I am running under linux. I tried rebooting because maybe it was a video memory issue.