Instanced static meshes refuse to update transform

I’m trying to get a bunch of instanced static meshes with different positions to converge to a single point, but the instances simply do not move at all while the timeline ticks down.

The timeline just has two points at 0 and 5 seconds that go from 0 to 1.

For context, the instances are created in the construction script of the blueprint, InstanceCount is exposed to the editor which controls how many instances there are and their initial transform.

What am I doing wrong here? How can I get the instances to move to their position?

I think you want to put the timeline in front. And then the For loop.

Something like this.

What a silly mistake, thank you so much!