So apparently LODs are not properly supported with instanced static meshes? https://answers.unrealengine.com/questions/118188/view.html
Does anyone know of a workaround?
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So apparently LODs are not properly supported with instanced static meshes? https://answers.unrealengine.com/questions/118188/view.html
Does anyone know of a workaround?
Product Version: Not Selected
Use UHierarchicalInstancedStaticMeshComponent instead
Thanks yes discovered that however because I am using vertex animation LODs don’t seem to work.