Instanced static meshes and collision

Hi @Kalikovision,

I am sorry for the issue you had. In what version are you working on? I can double check if this need to be called out in the documentation if it is a widespread issue and fixed in our side (if not done already in the latest version).

That said, If you are working in UE 5.4 or UE 5.5, I recommend using the Chaos Visual Debugger. There, we record and visualize the data directly from the physics solver.

In the 5.5 version of CVD we also added a way to see the collision channel responses used by the physics solver for any specific collision geometry.

Alternatively, you can use the Chaos Debug Draw feature, that also draws data directly from the physics solver, in view port but in wire-frame mode.

To enable it, you need these two cvars

p.Chaos.DebugDraw.Enabled 1
p.Chaos.Solver.DebugDrawShapes 1

If you have any issues with these, let me know