Still having this problem…I already solved the distance culling shadow issue but can’t seem to figure out the setting on either piece of geometry that will make a shadow happen.
I’m using dynamic lighting, live capture, and everything else in the scene is working
My Geometry that I placed using foliage mode casts a nice shadow on the landscape mesh, but when I place geo on static meshes no shadow is cast at all. Anyone have an idea as to why this is happening? Thanks in advance.