Instanced geo created in Foliage mode not casting shadows on manually placed static meshes.

Still having this problem…I already solved the distance culling shadow issue but can’t seem to figure out the setting on either piece of geometry that will make a shadow happen.

I’m using dynamic lighting, live capture, and everything else in the scene is working

My Geometry that I placed using foliage mode casts a nice shadow on the landscape mesh, but when I place geo on static meshes no shadow is cast at all. Anyone have an idea as to why this is happening? Thanks in advance.