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Instanced foliage is missing from packaged map and resrtarted editor

The title kind of explains it. I’m not sure whats happening but I moved some folders around and when I first created this map the mesh appeared just fine, now all I’m getting are these blank squares where the items should be after I restart. I thought it was just a bug and packaged my game anyway but they still appear. What’s going on?

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figured it out, the materials that the instanced items were referencing need their usages reset. Basically, uncheck Used with static instanced meshes, save it and the check it again and save it. I also unchecked let the editor decide, saved it, and checked it again and saved it.

and now I got foliage.