Instanced Foliage Grid Size is grayed out in World Settings

May be part of the broken HLOD generation stuff…

Also, in 4, the foliage automatically generates clumps that perform better with occlusion than hism grids do.

I sort of hope they don’t do away with one of the few things in engine that worked to save some performance just to enable this settings and hlod…

Ps: is it not tied to the landscape size? The current value I mean.
Check the size of a single landscape component, and the overall.