I’m looking to kill all players in a certain area after an event has ran in blueprints.
Help? Thanks!
I’m looking to kill all players in a certain area after an event has ran in blueprints.
Help? Thanks!
Create blueprint with a shape component and add code to it that kills every player that overlaps the component, this kind of things are called volumes in UE4 and theres soke ready once
Yes, I get the idea of it. But that doesn’t help me, I need to know exactly how to do it.
As in, Use a “event” that kills all players within “selected volume”
To do so, you would put the volume, then blah blah.