Instance a Kill Box from Blueprints

I’m looking to kill all players in a certain area after an event has ran in blueprints.

Help? Thanks!

Create blueprint with a shape component and add code to it that kills every player that overlaps the component, this kind of things are called volumes in UE4 and theres soke ready once

Yes, I get the idea of it. But that doesn’t help me, I need to know exactly how to do it.

As in, Use a “event” that kills all players within “selected volume”

To do so, you would put the volume, then blah blah.