# INSTALL\_FAILED\_NO\_MATCHING\_ABIS Error while running an game on android with arm64-v8a architecture

**URL:** <https://forums.unrealengine.com/t/install-failed-no-matching-abis-error-while-running-an-game-on-android-with-arm64-v8a-architecture/2156713>\
**Category:** Mobile\
**Tags:** Android-Packaging, android-device, unreal-engine, architecture, Android, question\
**Created:** [November 28, 2024, 5:35pm UTC](https://forums.unrealengine.com/t/install-failed-no-matching-abis-error-while-running-an-game-on-android-with-arm64-v8a-architecture/2156713 "2024-11-28T17:35:46Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![Lootera89](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/lootera89/32/1053094_2.png) [@Lootera89](https://forums.unrealengine.com/u/Lootera89)\
**Post date:** [November 28, 2024, 5:35pm UTC](https://forums.unrealengine.com/t/install-failed-no-matching-abis-error-while-running-an-game-on-android-with-arm64-v8a-architecture/2156713/1 "2024-11-28T17:35:46Z")

</div>

I’ve finished a demo of my arcade-style beat 'em up game, but I’m having trouble running it on my Android phone (arm64-v8a architecture). It works fine on my friend’s newer Android device, but on mine, it fails to install with this error:

`Failure [INSTALL_FAILED_NO_MATCHING_ABIS: Failed to extract native libraries, res=-113]`

I looked into it and found that changing a specific setting might fix the issue. However, the option is greyed out and says it requires GitHub source. Here’s a screenshot:  
 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/1/1/311133cb228f55f7b284f6b67dbde832713eed30.png)

Should I set up GitHub and rebuild to enable this? Will it actually fix the problem?
