I would love to see an Inside Unreal stream on reducing package size, esspecially for mobile. I am developing a simple mobile game, and when I package it, it is huge, like 400MB huge, and I have gone through the docs etc. and followed those suggestions but still get massive package sizes. I would love to hear how FN was reduced by 60MB down to 30MB. It would be nice if the engine would natively export smaller package sizes…after doing some research, it appears users of Unity can very easily export very small package sizes for mobile games where as it seems a lot of work to accomplish in UE unless I am missing something simple. I love everything you guys put into this engine and the amount of support. Incredible work!