Inside Unreal: Motion Warping and Full-Body IK

Ok Let’s skip to really interesting stuff! (;

There is Pose Search plugin in engine, which implements Motion Matching and Pose Matching.

  1. Is it intended for it to work without root motion extraction ? (just from capsule movement).
  2. Will this plugin support Distance Matching ?
  3. Will there be provided default trajectory extraction methods (ie, for standard character movement).
  4. It seems it started from supporting cut animation instead of dance cards. Will this workflow be improved as much as possible ? (since that’s the easiest animations to get your hands on).
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