WHAT
On this week’s Inside Unreal, we’ll be joined by What Remains of Edith Finch’s Creative Director Ian Dallas and Lead Artist Brandon Martynowicz, who will discuss the game’s development, sharing how—and why—they hand crafted hundreds of assets with only three artists. With an emphasis on storytelling within the environment, we’ll learn what their workflow and pipeline looked like, from design blockout to in-game assets.
We are thrilled to welcome What Remains of Edith Finch to the Unreal Marketplace Collection, where Unreal Engine creators can now use assets from the game, for free, in their projects.
WHEN
Thursday, November 12 @ 2:00PM ET - Countdown
WHERE
Twitch
WHO
Brandon Martynowicz - Lead Artist, Edith Finch - @bmart](https://www.artstation.com/bmart)
Ian Dallas - Creative Director, Edith Finch - @iandallas.com](http://iandallas.com)
Victor Brodin - Community Manager - @victor1erp](http://twitter.com/victor1erp)
RESOURCES
What Remains Of Edith Finch
Giant Sparrow
The Art of Creating a Game with Brandon Martynowicz
Barbara’s Room - Artstation Breakdown
Edith Finch prototyping process talk by Ian Dallas
ARCHIVE
Building The Art for What Remains Of Edith Finch | Inside Unreal - YouTube