I’m sure you guys have encountered this multiple times, I know I have. It’s been one of the reasons why I never really got into Unreal Engine, however, no excuses now. I got to find out how to fix this.
Whenever I Test Play my scene, the lightning is all good, but as move the camera to a top view, the Lightning’s slowly increases in intensity to a state where it’s unbearably and not realistic. The Intensity resets whenever I relocate the camera to a down or side view.
I’ve tried to search google for answers, but no luck. Perhaps my way of describing the problem in google isn’t good enough.
I hope you guys can help a guy out.
Thanks in advance.