Inputs interfering

I have an animation that I want it to play when the character moves foward both have the same key input the character moves forward fine but the animation wont play if I assign the animation to another key input it works fine seems like they are interfering.

You may have to put a branch in to disable the one animation when you want to play the other. Is there anything that you can use to tell the branch that you do not want to use that one animation vs. the other?