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InputMode GameAndUI >>> click widget >> hardware mouse appears

  • Version: 4.20
  • InputMode: “FInputModeGameAndUI”
  • bShowMouseCursor = false

When you click a UMG widget the hardware mouse appears. It goes away when you click something in game. :frowning:

Exact code PlayerController code to set mode is as follow. Anyone else run into this?



    FInputModeGameAndUI mode;
    mode.SetLockMouseToViewportBehavior(EMouseLockMode::DoNotLock);
    mode.SetHideCursorDuringCapture(true);
    SetInputMode(mode);
    bShowMouseCursor = false;