OMW this solved my issues as well. But i have a follow up question. Why does it work like that? And when i get a mesh for my character actor, will the character move around 360 as I move the mouse or will the mesh keep facing forward while i look around ?
Because i have setup an input action for looking around and set the type to 2d vector, attached it to a yaw and pitch function, x on the yaw and y on the pitch. and configured the controls for mouse 2d xy axis. but the look up and down just doesnt work. if i output the signal of the Y axis on the listener to a string, then i get singal returns when moving the mouse in any direction but looking up and down just doesnt work unless you enable the “use pawn control rotation” on the camera component.