Hi,
When I’m pressing for example down arrow (and Im going down) and then open widget and then click mouse on the widget previous input (down arrow) resets.
Is there a way to preserve that and hold on to previous input, which I’m still pressing?
Probably this issue is connected to void UWidgetBlueprintLibrary::SetInputMode_GameAndUI(APlayerController* Target, UWidget* InWidgetToFocus, bool bLockMouseToViewport, bool bHideCursorDuringCapture).