i want to create a few pawns, each pawn shall get its own inputs, action and axis mapping.
In the final game there will be a lot of pawns/characters, but only the possessed pawn shall receive input.
So far, so good.
What i wanna ask is how are inputs of unpossessed pawns are handled. Are they all completely inactive?
Cause i do not want to run 5000 input action and/or axis mapping ticks of 5000 pawns that are in the game.
Thanks in advance