I think this will have an easy solution that I’m missing but my mind has gone blank over this.
I have a little set up where you walk up to some objects and when you interact with them, your camera switches to one set up above these objects to act as an in-engine menu. From here, you can toggle between each object selection and pick one. My problem is, I want to move/switch between each object in the “menu” with A and D for left and right.
“D pressed” isn’t firing though, which I assume has something to do with the fact that D is also the input for first-person character movement in the project. What am I missing that allows my D pressed in the blueprint to ignore the character movement and fire off? Thanks!